The year is 2395. In the aftermath of the Dominion War, the Alpha and Beta Quadrants saw a brief period of peace. Bajor entered the Federation, the Cardassian Union underwent a controlled disarmament, and the Dominion withdrew to the Gamma quadrant. The Klingon and Romulan Empires, torn by war, are rebuilding. The Breen are driven back once again. It is a moment of pause in the galaxy.  A brief moment of pause.

Each of the three major powers -- the Romulans, the Klingons, and the Federation -- has retreated to its respective corner of the galaxy, each skeptical of the other, knowing that control is just beyond their grasp -- for now.  Rogue groups are threatening the tenuous peace and government corruption is once again hampering negotiations.

In the midst of the tenuous peace, an old foe has resurfaced.  Smarter.  More devious.  More patient.  The Borg Collective was destroyed, but smaller groups formed, reorganized and now return.  They’ve adapted and are more deadly than before. 

            U.S.S. Endeavour

                    TGCO: Captain Alistar McKeon

Under the command of Captain Alistar McKeon, the Endeavour is an Intrepid II class starship specifically designed and built to fulfill Starfleet's primary objective of exploration. Equipped with the latest in the Federation’s most cutting edge technology and assigned to explore and patrol deep space beyond the borders of the Federation, the Endeavour continues to follow Starfleet’s oldest order: “To boldly go where none have gone before”. This sim is set in 2381.

           Deep Space Five

                    CO: Commander Maritza Soran

Orbiting the strange alien world of Pangaea, this frontier city in space is home to more than a hundred thousand beings and hosts the Dyson Repair Yards, state of the art Diplomatic facilities, and The Square Mile – a hundred promenade decks dedicated to Independent enterprises; artisans; advisors, professionals, and entrepreneurs making their way where Civilisation meets the Wild Unknown.

Like DS9 that inspired us we are not just about Starfleet exploring and seeking out new worlds. Our cast of regular and recurring character is huge and our complex storylines cover a vast range of topics. Here civilians and non-allied aliens play an active role in shaping the story, adding a depth and diversity rarely seen on ship-based sims.

            U.S.S. Erebus

                    CO: Captain Arrun Suin

The USS Erebus is a Star Trek Play by Email RPG Simulation in the Star Trek universe. Her Commanding Officer, Commander Arrun Suin, is looking for the best and brightest Starfleet has to offer.

What are you waiting for?  

                    U.S.S. Hermes

                    CO: Commander Zachary Hunt

Welcome to USS Hermes, an old and experienced ship still serving proudly in Theta Fleet of Starfleet Command.

Prepare for adventure, excitement and occasionally intrigue. There will also be day-to-day work and boredom. Bring your imagination and fill in the rest!

            U.S.S. Hyperion

                    CO: Captain John Theismann

The year is 2395 and the Hyperion has just been commissioned and assigned to Starfleet's Theta Fleet. As a part of a recent treaty between the Federation and the Romulan Star Empire, the Hyperion has been assigned to explore the largely unknown space beyond the borders of the Romulan Neutral Zone. Granted nearly unlimited access to all regions of the Empire, the Hyperion has been assigned to explore the vastness of uncharted space beyond the Federation's borders and tasked with Starfleet’s oldest order: “To boldly go where none have gone before”.